![]() ![]() On the game’s compass, there are a variety of markers that lead you to some story-based events and other notable interactions. In Chernobylite, however, it’s hard to say exactly why certain areas are available during specific moments, but there were whispers of what I loved about Deathloop here. To give it some context, it sort of reminded me of Deathloop’s map with different areas that have places available depending on when you go. Each day, you go out into a part of the zone to find supplies, try to recruit people to join you in finding Tatyana, and take down the NAR. The game has an engaging gameplay loop propelled by exploration. From here, things go wrong, you leave the plant, and you must devise a plan to get back in and find her. Igor is haunted by visions of her and is compelled to search for her in the Chernobyl power plant. Why he’s waiting that long to try and find her, you’ll just have to find out. Igor, a Ukrainian physicist, arrives in the Chernobyl Exclusion Zone in search of his fiancée Tatyana, who went missing thirty years prior. Despite that, the protagonist, Igor, and its cast of characters, while cartoonish, make it easy to stick it out to the end.Īt its heart, Chernobylite tells the love story between Igor and Tatyana. Part of that is because the game is trying to balance several things and ultimately, it isn’t overly successful at any of them. While there are scary things in the game, it never reaches the survival horror heights of games like Silent Hill or Resident Evil. While the game is billed as science fiction, survival horror RPG, I often found myself struggling to find the horror in the game’s world and much of the RPG elements felt bare. ![]() Chernobylite suffers from an identity problem.
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